VFX-Supervisor at Blickfang Media GmbH
Januar 2020
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Senior Designer at Sky Deutschland
August 2014
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Head of Creaturedesign at BigHug FX
September 2012 – Juliy 2014
BigHug FX is focused on on Highend Featurefilm- and Commercial-Productions
Working on Mara und der Feuerbrnger – Featurefilm,
duration: till now 10 month
team: ca. 25 2D and 3D Designer
– Creature-Desghn, Charcter Modellng and texturing, Motion Graphics, VFX, 3D Generalist
software: Maya, Houdini, Aftereffects, Nuke, Zbrush
Working on Mercur – Cinema-Commercilas
duration: till now 1 1/2 month
as Lead-3D-Artist and VFX-Producer
team: 6 2D and 3D Artists
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3D-Artst and Shareholder at Centipede-Effects
September 2012 -till now
Centipede-Effects is focused on on digtale Madia-Productions at all levels
Working on Bernd Das Brot, differnt Jobs for Welt der Wunder
team: ca. 6 2D and 3D Designer
– Creature-Desghn, Charcter Modellng and texturing, Motion Graphics, VFX, 3D Generalist
software: Maya, Aftereffects, Zbrush
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Motion-Designer at SKY-Deutschland
August 2011 – September 2012
Sky is focused on on Air Motio-Grafphics
duration: 13 month
team: ca. 30 2D and 3D Designer
– Motion Graphics, VFX, 3D Generalist
Working on Sky Comercilas and Motion-Graphics
software: Maya, Cinema 4D, Aftereffects, Nuke, Zbrush
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Senior Modelling-, Fur-, Feather-Artist at D-Facto-Motion
March 2011 – Juli 2011
D-Facto-Motion is focused on vfx and color-grading for Film and TV at Bavaria Film
working on Nils Holgersson (TV-Featurefilm in 4 Parts)
duration: 5 month
team: ca. 35
– modelling, texturing,sulpting, Fur and Feather- Creation and Renderdevelopment with 3dLight
software: Maya, Zbrush, Shave&haircut, 3dLight
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Modelling-and Concept-artist at Insane4Frame
Februar 2011
Insane4Frame is focused on VFX for Comercials and Featurefilm
Working on Xperia
duration: 1 month
team: 5-6
– modelling, drawing Conzeptarts (35 Space-Crafts and 9 Plasmagun-Designs)
software: Pen, Maya, Zbrush
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Senior Modelling & Texturing-Artist at Digitale
September 2010
Digitale is a Company which focus on production with digital Character and Character-Animation
Working on Game-Characters for Zoobestars (Game)
duration: 1 month
team: 1
– modelling, textureing
software: Maya, Zbrush
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Senior 3D Artist and Comp.-Artist at Circles & Lines
October 2007 to October 2009
Circles and Lines rised out of the legendary H5B5 film and tv-production from 1997 till 2002.
The company focused on vfx for featurefilm and tv, 3D visualisation, motion capture and massiv.
working on Berlin 36 Featurefilm. Project Partner: CA Scanline
duration: 3 months
team: 6 unto 7
-lead modelling and texturing 16 base characters, props and plenty textur-variations
-skinning
-software development for 3D Texturing and Textur-Backing
working on several Danone Comercials
– modelling, animation, particle-simulation
working on Kuka-Robots “Motionride”
duration: 2 weeks
team: 1 unto 4
-modeling, texturing, shading of props and location-elements
-re-modeling parts of the hero-characters (original was out of an CAD – converted Mesh)
working on WDWip Web-TV show-opener and packages
duration: 2 months
team: 2 unto 3
-concept and storyboarding
-lead 3d modelling, animation, rigging, texturing, lighting, rendering
-all compositing
working on MAN-Imagefilm “250 Years MAN“
duration: 2 months
team: 5
-modelling, previs
working on Mc Donalds Panini-Comercial
duration: 3 weeks
team: 4
-modelling and texturing a lot of massiv-characters
working on Juice Fruit Imgefilm
duration: 2 weeks
team: 3
-modelling highres fruits
-typo-animation
-compositing
working on JobXL-TV-Magazine in cooperation with the Employment Center
duration: 3 days
team: 1
– 3d animation
– compositing
working on Welt der Wunder Science-TV-Magazine
day to day business
duartion: from one day up to one month
team: normaly alone, the bigger ones up to 3 artists
-complete 3d visualisations
-complete vfx for real footage
software: Maya 2009, XSI 7, Nuke 5, Shake NT, zBrush 3.1 , Photoshop CS 3
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Cloth-TD at Trixter
April 2007 – Juli 2007
Trixter is one of the biggest Animation Studio for 2d and cgi movies in Germany
working on the Full CG Feture Film “The Dragon Hunters“. Project Partner: Mc Guff
duration: 3 Months
cloth team: 3
-development for integration of the french Cloth-Rigg into the german pipeline
-development of artist-friendly managing and tweeking tools
-syflex-cloth simulation and tweeking
software: Maya 7.0 on linux Suse, Syflex,
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3d Artist and Fur-TD at Infinite Vision
February 2007 – March 2007
Infinite Vision is a 3d company with focus on vfx for Film and TV productions in munich
working on “Nutcase“, a Shortfilm for RWE power company
duration: 2 months
team: 5
-fur -styling, -rigging, -simulation, -lighting, -rendering
-prop-modelling, character-rigging, character-animation
-concept-art
software: Maya 8.0, Shave&Haircut 4.1
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Fur/Hair- Artist at CA Scanline
December 2005 – February 2007
CA ScanlineVFX is one of the biggest vfx companies in Germany
working on the Full CG Feature Film “Lissi and the wild Emperor“
duration: 15 months
prduction-staff: 90+
clothteam 4
-styling of 21 Haircuts (duration ½ year)
-prop and location modelling
-previs animation
software: Maya 7.0, Shave&Haircut 3.5
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3D Artist at Südlich-t VFX/3D-Studio
July 2005 – September 2005
Südlich-t is focused on VFX for TV Comercials
working on Baldriparan TV Comercial
duration: 1 1/2 week
team: 4
-Animation of some sheeps
working on Alessi Freshsurfer
duration: 2 weeks
team: 4
-modeling the Alessi freshsurfer and packshot
working on four Rubikcube-Animations
duration: 2 weeks
team: 2
-modelling the Rubic Cube
-animation and texturing of live-videos
working on Pro 7 Starforce
duration: 2 weeks
team: 3 onto 4
-modelling different props
-texturing and rendering a sugarcube
-uv-unwrapping and texturing a leather coat
software: Maya 6, Photoshop
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3D Artist at Avirtico GmbH
November 2005
Avirtico is a Company which focus on Virtual Studio and Realtime-CG
working on visualisation for Hartmann Trash-Sanitation
duration: 2 days
team: 2
-animation, shading, rendering
software: Vizartist
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3D Animator at D-Facto-Motion- GmbH
March 2005 – May 2005
D-Facto-Motion is focused on vfx and color-grading for Film and TV at Bavaria Film
working on Evolution Room an interactive Motion Capture Show
duration: 1 ½ month
team: 4
-modelling, texturing and skinning of human characters
-rigging in motionbuilder for motioncapture realtime control and realtime faceanimation
software: Maya 6, Motionbuilder 5
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3D Artist at Avirtico GmbH
April 2005
Avirtico is an Company which focus is Virtual Studio and Realtime-CG
working on Galileo Spezial Science Magazine
duration: 3 days
team: 4
-modelling of organic vital parts
software: Maya 5 on MacOSX, Photoshop
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3D Artist at Rupa Design
Februar 2005
Rupa Design is a design-studio for Print advertisment
working on Feuer Hex, print-advertisement
duration: 6 days
team: 2
-modelling, skinning, shading and posing charcters
software: Maya 5
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3D Artist at Lizardlounge
Februar 2005
Lizardlounge is an vfx-studio focused on tv and web comercials
working for “Bayern 3“ Logoanimation
duration: 2 days
team: 2
-logomodelling and softbody-simulation
software: Maya 5
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3D Artist, at Bavaria Film Ineractive
juli 1999 – september 2004
Bavaria Film Interactive had a Postproduction and a Virtual Studio
duration: 4 years
staff: 90+ ,
team: 8+
working for BFI Postproduktion
– about a dozend comercials for EMM (Emi-Music-Media)
-comercial for Antenne Bayern kino-comercial
-different effectshots for plenty imagemovies
-DWK and WDW messe-animationen
working for BFI Virual Studio
-Visartist-Operator for live TV Magazines (Quer/Via)
-Visartis-Operator for TV Magazines (RBG/SAP/Fleischliche Genüsse/Hollywood Cinema/Noe Astro/History)
-making Magazine openers and packages for different tv-magazines
software: Maya 3-4 on MacOSX, Flame/Flint, Vizartist, Sherpa, Photoshop
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1999 half year laboratory at Second Unit Services Postproduction
software: Inferno